To them, magic is a tangible thing, something that can be worked into axes or cannonballs. Dwarfs do not call upon the Winds of Magic in the same way as men. A Dwarf throng is a powerful force, consisting of stoic Dwarf Warriors, Gyrocopters that fly above the battlefield and cannons fuelled by flame and steam that spew death. They start out at Karaz-a-Karak and are immediately at war with the bloody spears and the Greenskins. With their belligerence, such a thing is possible. The faction I played as for this guide is the Dwarf Realms as they are the original Dwarfs added back in Warhammer 1. To this day the Dwarfs still fight their ultimate goal is to restore their empire. Thus the golden age of the Karaz Ankor ended. But then their realm was riven by a chain of devastating earthquakes followed by sustained attacks by Greenskins and other vile foes. For many generations the Dwarfs prospered.
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